Dec 21, 2006, 09:59 PM // 21:59
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#1
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Ascalonian Squire
Join Date: Oct 2006
Location: Pretty close to A-Net headquarters
Profession: W/Rt
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The Poisoner
Overview
The Poisoner uses poisons and sabotage skills to cause conditions/degen and lower the defense/offense of enemies and Raise the Offense oneself. Poisoners are also followers of Grenth
Appearance
Tight fitting cloths (similar to assassins) but is much more ragged. Also might have a little belt holding poisons.
Weapons/Armor/Stats
Base armor: 70
Weapon: Short dagger 8-15 damage
The dagger would be no more then 5 inches long on in game but would have a high attack speed.
Base Health: 350 Base Energy: 35 Base Energy Regen: 3 pips
Attributes
Dosing (Primary): For every attribute you put in dosing, your inflicted poisons and conditions last 2% longer. Skills that involve putting in different amounts of poison are also more effective per each point.
Short Blade Mastery: For every attribute point you put in Short blade mastery, your basic damage increases as well as the effectiveness of skills.
Poisoning: Many skills related to causing Degeneration and conditions become more effective for each point in Poisoning. Also you can add ‘Ingredients’ to make poisons more deadly.
Sabotage: Most skills that involve lowering your foes defense/offense become more effective for each point put in Sabotage.
Example Skills
Dosing:
Overdose Energy: 10 Cast time: 1 1/2 Recharge: 30
For 7…18 seconds, your poisons last 5%…15% longer.
Spill Energy: 15 Cast time: 1 Recharge: 40
The next poison you use lasts 50%…65% longer but all of your skills are disabled for 10…15 seconds.
Hasty Appliance Energy: 15 Cast time: 1/2 Recharge: 20
For 5…12 seconds your foe suffers 1…4 Health degeneration.
Malice (Elite) Energy: 25 Cast time: 1 Recharge: 45
For 15…23 seconds your poisons last 10%…30% longer but you take double damage. This skill causes Exhaustion.
Short Blade Mastery
Poison Stab Energy: 10 Cast time: 0 Recharge: 10
If this attack hits, you deal +9…+15 target foe is poisoned for 2…8 seconds.
Cutthroat Energy: 15 Cast time: 0 Recharge: 15
If this attack hits a knocked down foe, you deal +10…+20 damage. If the foe is not knocked down, nothing happens.
Fake Stab Energy: 15 Cast time: 0 Recharge: 20
If this attack hits, it does nothing. But if it’s blocked, dodged or evaded, the target foe is knocked down.
Throw Knife Energy: 15 Cast time: 1 Recharge: 30
Throw knife the half the range of a longbow. If the knife hits, target foe takes 15…25 damage and is crippled for 3…8 seconds
Throw Poison Knife (Elite) Energy: 20 Cast time: 2 recharge: 40
Throw a poison knife half the range of a longbow. If it hits, target foe takes 14…24 damage and is crippled for 2…7 seconds and is poisoned for 3…8 seconds.
Poisoning
Poison Energy: 10 Cast time: 1 Recharge: 20
Target foe is poisoned for 5…20 seconds.
Alcoholic Toxin Energy: 15 Cast time: 1 ½ Recharge: 25
Target foe is Dazed and has Weakness for 5…10 seconds.
Poison Blades Energy: 15 Cast time: 2 Recharge: 25
For 10…20 all of your blades give poison for 3…8 seconds.
Nightberry Energy: 15 Cast time: 1 ½ recharge: 30
Add a Nightberry into your poisons. For 10…15 seconds, your poisons will also get rid of foes maximum health by 20…35 for 2…8 seconds.
Grenth’s Concoction (Elite) Energy: 25 Cast time: 2 Recharge: 30
For 10…25 seconds target foe has 3…6 energy degeneration, 1…3 energy degeneration and also weakness for 2…7 seconds.
Sabotage
Infiltrate Energy: 5 Cast time: 0 Recharge: 20
For 10…20 seconds you run 30% faster but all of your skills are disabled for 3…9 seconds
Salted Fields Energy: 15 Cast time: 3 Recharge: 45
For 15…30 seconds, target foe suffers from weakness and takes 15% more Damage.
Poisoned Meat Energy: 15 Cast time: 1/2 Recharge: 45
Must target pet. For 10…20 seconds, target pet is poisoned for 5…13 seconds.
Spoiled Food (Elite) Energy: 25 Cast time: 2 Recharge: 60
For 15…35 seconds, target foe and all nearby foes suffer from weakness and take 20% more damage.
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Dec 22, 2006, 02:53 PM // 14:53
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#2
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Desert Nomad
Join Date: May 2005
Location: Heightened state of mind.
Profession: P/W
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Aside from a simple lack of mechanics, the overall identity of a poisoner, when poison application is obviously available and heavy on other classes, is very inadequit.
Please..... Make a good idea, I really don't see how making obviously inadequit ideas contributes anything. Can you honestly say with any belief that the next GW class could or would ever be poisoner?
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Dec 22, 2006, 07:41 PM // 19:41
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#3
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Subtle Posion
10e | 15r | 1/2c
Touch Target foe is hex with Subtle Posion for the next 20 seconds. In duration, whenever target foe attack, that foe is Posion for 3...6 seconds.
(usage: since its a hex, the posion are harder to remove, as it will be reapply on each attack. )
Bone Dessolver
5e | 10r | 1c
Touch Target foe will reduce 1...12AL of defense for the next 10 seconds. If target is a Undead Minion, will increase its hp degen by 5 for 10 seconds. If target is a corpse, will exploit it, or end any of its effect.
(usage: a good use against Necro and MM )
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Dec 24, 2006, 12:23 AM // 00:23
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#4
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Quote:
Originally Posted by Karzinon Zealot
Poisoned Meat Energy: 15 Cast time: 1/2 Recharge: 45
Must target pet. For 10…20 seconds, target pet is poisoned for 5…13 seconds.
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what are you doing for those 10...20 seconds?
Quote:
Originally Posted by Karzinon Zealot
Spoiled Food (Elite) Energy: 25 Cast time: 2 Recharge: 60
For 15…35 seconds, target foe and all nearby foes suffer from weakness and take 20% more damage.
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I can see a mission where you do some thing to the enemies food while avoiding detection, so that in the next mission the foes will be easyer to defeat, but as a in combat skill working with food is just.. well on averge it takes 2 hours for a solid food to run through your system, I'd estimate the very first effects would show after 1 hour and a few minutes.
There are actually already short swords in the game although that is just a name and doesn't really matter that much.
What matters is that is is a type of blade/dagger which spread over 2 classes will be nearly imposible to create truly original skills, the trowing kinfe is a nice touch like weapon that can be uses in 2 ways, but here you just coppied it off off the assassin.
Also you can only poison a foe once, as the class seemingly mainly revolves around that what do you do after hes poisoned?
Only thing you can do is normal attacks or reduce maxheath as degen will be more effective then.
Quote:
Originally Posted by Karzinon Zealot
Nightberry Energy: 15 Cast time: 1 ½ recharge: 30
Add a Nightberry into your poisons. For 10…15 seconds, your poisons will also get rid of foes maximum health by 20…35 for 2…8 seconds.
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for balance reasons there is a effect called deep wound, otherwise people could spam something like this to give a foe like 20 max heath.
Poison does nice damage but one trolls ungent or healing brease makes it useless, unless it is coupled with other ways of spiking.
The idea of a poisoner is not all that bad, the way you put it down is just quite poor, a possible way to make them usefull is the abilety to spam poison several enemies(ranger poison and death nova don't do this yet as they are either 1 enemy or require corpses/dead allies, making them to removable; Havent tried a dervish + apply poison build yet it could be that I'm outdated) but a abilety to quickly poison multiple foes is a way to deal presuure that migh make them in hte least usefull.
Also
Quote:
Originally Posted by Karzinon Zealot
Infiltrate Energy: 5 Cast time: 0 Recharge: 20
For 10…20 seconds you run 30% faster but all of your skills are disabled for 3…9 seconds
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I like the name and the effect, needs a bit of balancing, like 9...3.
But it is a interesting way to do something sneaky like class in a non sneaky like game such as GW.
I know I'm being a bit hard on you, sorry, but its late I have a headache and I just sorta feel like being evil ];D
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Dec 24, 2006, 02:15 AM // 02:15
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#5
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Frost Gate Guardian
Join Date: Dec 2006
Guild: LaZy
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Wow...the poisoner...ummm well I guess it's original. but seriously, basing a class off of a single condition is pretty...well lame. I can't see it being effective in battle. And why make a weapon like the assassins? Low attack power with high attack speed isn't original.
This requires the use of my [BAD IDEA} stamp.
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Dec 24, 2006, 02:20 AM // 02:20
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#6
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Jungle Guide
Join Date: Dec 2006
Location: UK
Profession: W/
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[skill]Restore Condition[/skill]
[skill]Dismiss Condition[/skill]
etc > your profession lol
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Dec 24, 2006, 12:22 PM // 12:22
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#7
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Jungle Guide
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
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Well i guess condition remeoval is the only thing they don't ahve to worry about, like poison rangers the poison their target so often that it is useless to remove it because it would just get reaplied on the next hit.
ANd how did you put those skills down, [Apply Poison] BB code wasn't preasonat on the guru forum last I checked.
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Dec 24, 2006, 12:31 PM // 12:31
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#8
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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I was born for this profession :O
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